THANK YOU, I have studied cat closely and will record my observations in drawn form.
Here are some drawings, of which the most recent is probably two months old or so. 2-4 months after the drawing seems to be the time where I look back at it and like it enough. Just before the drawings are old enough for me to think of them as examples of how bad I used to be. That period is what I’m going to say is the ….”maybe I’ll post this on my blog” period.
Some shady characters and a pirate. I think I’m coming to the realization that 90% of what I draw seems to be male characters who are most likely involved in some kind of illegal operation or nerdy professors in suits. I do draw other things (I do!) but these always seem to end up being the ones I like enough to post.
I’ve been trying to get back into painting and drawing slowly after having stopped working as an animator about two months ago. Primarily, trying to finally learn how to paint digitally and doing some more finished work rather than just drawings. Here is some stuff I did in the last 2 weeks or so.
These were all quick sketches done as part of a daily sketch group forum. Most taking about 40-50 minutes. Its surprisingly relaxing to have a time limit, kind of takes the pressure off to know if the piece sucks in the end you can just blame it on not having enough time.
Two old drawings from maybe a year ago that I had scanned sitting on my computer that I applied some “colour” to last week.
Two studies of frames from this piece I saw on motionographer. I thought it was a really cool example of how much can be done with getting people to wear a bunch of random fallout looking crap and walking around the desert, pulling the entire thing off with sweet ass photography and design. hmm inspiring.
This one was kind of a breakthrough for me in that I think I found a technique for drawing digitally that I feel comfortable with. This almost looks like a pencil drawing, which is what I like drawing with the most so it was nice to finally find a way of replicating that feeling digitally. As for the subject, I was intending it to be more about the background but after I got through rendering the guy I felt it could hold its own with just the character….and I’m really lazy about backgrounds.
And before you go and question his validity as a viking, keep in mind that there is no actual historical proof that vikings wore helmets with horns on them. Many historians agree that the horn helmet thing was just a propaganda fabrication to portray the vikings as more barbaric than they actually were.
Yes, first update in a while. While I’ve been away I have noticed that there’s this thing called 3D animation, apparently it’s pretty big right now.
Ya so, I’ve decided to dedicate myself to learning some of these 3d things. Primarily I’ve been working on stuff in ZBrush. This is my second attempt at a model zbrush. I call him Oscar Sanchez, he’s a lawyer, he’s Mexican, he’s not very tall…at all.
Head Model in Zbrush
I have the ambition to actually rig this guy and animate him, but considering that Zbrush meshes as detailed as this one are typically not easy to rig its going to be quite the challenge. Currently I’m going to stick to working on his head and seeing if I can get that move before I get into the rest. It’s a big challenge considering I’ve never rigged anything this complex before but I figure even if it fails I’ll have a completed model and had learned something. We’ll see…we’ll see.
Here’s a jungle man and some drawings I did on a cough syrup bottle when I was sick a few weeks ago.
So this is it, the finished 4th year film, in its two minute 44 second entirety. Really I probably spent maybe the last three or four months of the eight we had working on this, the first semester being spent juggling with different ideas of which none seemed right. I never did come up with something that I stuck with that first semester. Instead I decided to go the route of building the film more or less scene by scene, doing rough thumbnail boards and taking out scenes and adding new ones in all throughout the process. I even managed to squeeze in a few changes after my scene timings were locked for the music and the clean animation was done.
Did this work? Maybe, sort of…in a way. In other words… I don’t really know, it resulted in a different sort of film than what would have come out if I had a solid board that I stuck to from the start. This way of working was more satisfying to myself, I could see the film unfold and new things come out as I was making it. There wasn’t any issues with looking at the same idea for too long and loosing sight of the focus because the idea would change in whichever way I would decide that day. It was definately a more interesting way for the creator but how was it for the viewer… maybe not as interesting. It’s kind of the equivalent of animating straight ahead vs. keyframed and planned. One is more fun to do for the animator but usually results in incosistencies, the character becomes half the size and completely off model by the end of the scene. On the other hand, planning and keyframing is kind of boring, you know exactly what’s going to happen before you draw the bulk of the drawings but the animation is more likely to look whole and consistent, it is more likely to convey the meaning it originally intented to with greater precision.
Maybe the last year of school was the wrong time to experiment, it seems like the smart move to take all the knowledge you gained and do something tried and tested. That seems like a good idea, but when does that stop? How do you stop yourself from repeatedly doing the things you already know you can do? A failed attempt is better than no attempt at all, that’s all it really comes down to.
In light of it being so close to the end of my time here at the Sheridan, some nostalgic thinking has entered my brain. Nostalgic in the sense that I found this story reel the other day and thought, why not upload it to the blog? If not just to avoid scanning or doing something new but to look back, to reflect, to ponder, to be disgusted and perhaps mildly amused.
This story reel was done in 2nd year as our major story assignment for one semester. It still stands to me as one of the better things that I have done since being in school. Looking back at this there are a ton of technical errors in terms of axis changes, timing and continuity. Despite these errors it is still somehow is more engaging and amusing than a lot of the story stuff I have done since. This is kind of a crappy thought because I have done reels and storyboards since that I have put several times more effort and energy into than this one. Yet every time I look back at the story things I’ve done, this piece is way more appealing, direct and clear in its intentions. Ever since a short period in second year, the task of creating an effective story piece has been a great challange, not technically really but conceptually. There isn’t anything brilliant about the concept in this reel, its simple as could be in terms of any kind of actual story stucture but it’s execution seemed crystal clear to me while producing it. Achieving this feeling of clear intention and execution has been far more difficult since, maybe it just seems that way, the stories have gotten, admittedly more complex, the projects, larger in scope. I guess what I really learned in school more than anything else is that artistic inspiration isn’t just something made up by art history professors but is really the single most frustrating element of doing anything creative. You can try all you want and work harder than you did before but it won’t mean anything unless there is cartoon light bulb thats glowing over your head. Why this light bulb isn’t on all the time is the most elusive of questions.
Sad, yes, but true… no? Yeah, whatever.
I did some drawings.
This is a little composite shot which I made for my 4th year film. It’ll probably look mostly like this when its finished. Though the character design itself is one from my boards and will probably be more animation like in the end. It does not have a title yet, I was considering putting a title to this image and making it a kind of poster but I haven’t thought of one yet. I’m not even really sure what the film is about but I think I’ll know once its done.
The first thing was for fun. The second thing is a little sketch that is pretty much the gist of my 4th year film that I am now developing.
Here is a cheap offering of doodles from a few days ago. I would post more but I don’t really have easy access to a scanner usually. These pages were scanned in a happy accident at work by our account manager, so I figured I’d make use of them. She titled the files “the happy cactus”. Very happy indeed.
It’s a busy summer but I’ll try to post more often.
This was a kind of collaboration with Bart. The result of a sort of drawing game we played that goes : one person draws some random lines, other person draws something using those lines. Bart drew some lines, this is what I drew, coloured quickly in peeshop.
Here is some lifedrawing. Ballpoint pen and watercolour. A loger pose and some head studies.
So I’m trying to enter and explore the world of colour, here is a bit of a lazy sunday afternoon experiment.
And colour in life drawing, very early attempts so far, I don’t really feel I know what I’m doing with the watercolours at this point but I kind of like the happy accidents it seems to create sometimes.